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Post by TXA on Mar 19, 2014 16:16:53 GMT -8
Really? Why? Click Clock Wood was one of my favorites. Because it's mountain-like in structure, so if you fall off a ledge, you have to go all the way up again. I'm not done with the level though, so my opinion might change.
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Post by UltimateMustard on Mar 19, 2014 16:24:56 GMT -8
Really? Why? Click Clock Wood was one of my favorites. Because it's mountain-like in structure, so if you fall off a ledge, you have to go all the way up again. I'm not done with the level though, so my opinion might change. That's understandable, though I really liked seeing the differences between the seasons. That's the same reason I hate Tiny Huge Island in SM64. The only reason I don't mind it in BK is that the camera isn't constantly fighting you.
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Post by Captain Bee on Mar 19, 2014 17:28:12 GMT -8
Sly 2: Episode 3 (The Predator Awakes). I could hardly walk a couple of steps without a guard noticing me, and for those who've played the game, you know how hard it is to get them off your tail.
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Post by TXA on Mar 19, 2014 17:56:11 GMT -8
Pretty much every Sonic level ending in"-opolis." Metropolis, Casinopolis, Sandopolis, you name it.
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Post by Colonel Clefairy on Mar 22, 2014 22:10:25 GMT -8
I've said this before in another thread, but the "Protect the Factory" mission in Mega Man Zero drives me up the wall. You have to find and disarm all of the bombs in the level, which seems easy enough, until you realize you're on a fairly strict timer and several of the bombs are located in out-of-the-way locations above a giant bottomless pit. And once you do get to them, your screen is too small to easily see the robots carrying platforms below you (which, by the way, can be destroyed if you're not careful). Add indestructible electric hazards which will knock you into the pit if you're not placed just right and other enemies which can cause you to accidentally blow up your platform, and you've got a recipe for frustration.
Oh yeah, and every time you die you're forced to listen to Ciel spout the same dialogue over and over, and there's quite a bit of it in this mission.
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Post by Malcolm Belmont on Mar 22, 2014 23:28:35 GMT -8
Sepllican was not a fun boss in the Fantastia World and considering how that level is.. Anyway guys what is the worst stage in Kingdom Hearts 3D?
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The Blue Blaze
The Coffee Man's Child
Me in a nutshell: Look at me! *Everyone looks* Wait, don't look at me!
Posts: 33
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Post by The Blue Blaze on Mar 23, 2014 9:52:36 GMT -8
Five Gemstones from FE:A.
Now, this is partially my own fault because, as much as I love the Fire Emblem Series, I bloody suck at them. I'm one of those guys who runs in half the time and hope for the best.
Now, this level came after the battle with Walhart, and if you marathon games like me, that battle already put a decent strain on you already. After a stupidly predictable plot twist, you have to escape a castle which, of course, is full of enemies that you have to get to though to escape.
The problem? Two things: F*cking Ruin Sorcerers, and IFE (Infinitely Respawning Enemies)
Ruin Sorcerers have a ridiculous huge range that can put a hurt on you if they connect (Ruin actually have small hit chance, but a large crit chance., and with my luck, yeah...) Not to mention that there all over the stage, and, oh yeah, some are invincible.
This chapter is also a dick with the fact that its a "Defeat Commander" Mission, and there are spaces that CONSTANTLY spit out hard hitting enemies. ALL. THE FREAKING. TIME!
Let's just say you'll be restarting this level a lot. Uuuggghhh....
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Post by darkwolf on Mar 23, 2014 10:42:36 GMT -8
Death Mountain or as it is more populary known Mount Ragequit from Zelda 2 mostly cause it's easy to get lost which will happen the enemies are overpowered there is way to many obsticals and the reward isn't great a hammer I found the final dungeon less painful then Death Mountain uh I still have bad memories of Death Mountain.
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Post by RavenKingSage on Mar 23, 2014 15:40:35 GMT -8
Five Gemstones from FE:A. Now, this is partially my own fault because, as much as I love the Fire Emblem Series, I bloody suck at them. I'm one of those guys who runs in half the time and hope for the best. Now, this level came after the battle with Walhart, and if you marathon games like me, that battle already put a decent strain on you already. After a stupidly predictable plot twist, you have to escape a castle which, of course, is full of enemies that you have to get to though to escape. The problem? Two things: F*cking Ruin Sorcerers, and IFE (Infinitely Respawning Enemies) Ruin Sorcerers have a ridiculous huge range that can put a hurt on you if they connect (Ruin actually have small hit chance, but a large crit chance., and with my luck, yeah...) Not to mention that there all over the stage, and, oh yeah, some are invincible. This chapter is also a dick with the fact that its a "Defeat Commander" Mission, and there are spaces that CONSTANTLY spit out hard hitting enemies. ALL. THE FREAKING. TIME! Let's just say you'll be restarting this level a lot. Uuuggghhh.... When you said Ruin, did you mean Mire? Mire is the long-range magic in FE13.
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Post by draftsman on Mar 23, 2014 16:08:45 GMT -8
Basically anything with fucking Ice.
Or even worse, Jabu Jabu's Belly in the Oracle of Ages. You think the Water Temple or the Great Bay were bad? This shit IS where frustration, impracticality and annoyance are at their best. I put this above Death Mountain from the Adventure of Link in the "fuck you" scale.
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The Blue Blaze
The Coffee Man's Child
Me in a nutshell: Look at me! *Everyone looks* Wait, don't look at me!
Posts: 33
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Post by The Blue Blaze on Mar 23, 2014 16:14:19 GMT -8
Five Gemstones from FE:A. Now, this is partially my own fault because, as much as I love the Fire Emblem Series, I bloody suck at them. I'm one of those guys who runs in half the time and hope for the best. Now, this level came after the battle with Walhart, and if you marathon games like me, that battle already put a decent strain on you already. After a stupidly predictable plot twist, you have to escape a castle which, of course, is full of enemies that you have to get to though to escape. The problem? Two things: F*cking Ruin Sorcerers, and IFE (Infinitely Respawning Enemies) Ruin Sorcerers have a ridiculous huge range that can put a hurt on you if they connect (Ruin actually have small hit chance, but a large crit chance., and with my luck, yeah...) Not to mention that there all over the stage, and, oh yeah, some are invincible. This chapter is also a dick with the fact that its a "Defeat Commander" Mission, and there are spaces that CONSTANTLY spit out hard hitting enemies. ALL. THE FREAKING. TIME! Let's just say you'll be restarting this level a lot. Uuuggghhh.... When you said Ruin, did you mean Mire? Mire is the long-range magic in FE13. ... *facepalm* Its sad that I replay FE13 a lot, and yet I overlook the main reason why I hate that level in the first place.
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Post by TXA on Mar 23, 2014 17:19:28 GMT -8
Or even worse, Jabu Jabu's Belly in the Oracle of Ages. You think the Water Temple or the Great Bay were bad? This shit IS where frustration, impracticality and annoyance are at their best. I put this above Death Mountain from the Adventure of Link in the "fuck you" scale. Wait, that level's in Oracle of Ages too? Or did you mean to say Ocarina of Time?
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Post by draftsman on Mar 23, 2014 20:12:39 GMT -8
Or even worse, Jabu Jabu's Belly in the Oracle of Ages. You think the Water Temple or the Great Bay were bad? This shit IS where frustration, impracticality and annoyance are at their best. I put this above Death Mountain from the Adventure of Link in the "fuck you" scale. Wait, that level's in Oracle of Ages too? Or did you mean to say Ocarina of Time? I meant that, there is one in the Oracle games. It's actually a late game dungeon there. And holy shit, is it annoying.
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Post by Malcolm Belmont on Mar 23, 2014 23:21:08 GMT -8
The Conqueror from Fire Emblem: Awakening..TOO MANY ENEMIES and all of them are powerful
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Post by Applebane Without Leave on Mar 24, 2014 4:02:38 GMT -8
I've said this before in another thread, but the "Protect the Factory" mission in Mega Man Zero drives me up the wall. You have to find and disarm all of the bombs in the level, which seems easy enough, until you realize you're on a fairly strict timer and several of the bombs are located in out-of-the-way locations above a giant bottomless pit. And once you do get to them, your screen is too small to easily see the robots carrying platforms below you (which, by the way, can be destroyed if you're not careful). Add indestructible electric hazards which will knock you into the pit if you're not placed just right and other enemies which can cause you to accidentally blow up your platform, and you've got a recipe for frustration. Oh yeah, and every time you die you're forced to listen to Ciel spout the same dialogue over and over, and there's quite a bit of it in this mission. I can't beat that mission. On easy mode. (For those who don't know, the DS Zero Collection has that.) Anyways, fuck Ice Path, as well.
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