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Post by UltimateMustard on Nov 1, 2013 17:00:59 GMT -8
I agree too, I want the Zelda franchise to go into a more T-Rated route. I do know that there is a Zelda game for the hardcore, but it's technically not a Zelda game. It's Darksiders II. Twilight Princess is rated T. I've never played it, so I can't speak for it. Honestly, Ocarina of Time has way more blood than Twilight Princess does. Maybe the Midna buttshots near the beginning made it T.
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Post by Malcolm Belmont on Nov 4, 2013 23:10:23 GMT -8
Maybe they could do something similar to this..set it in a very Okami type world
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Post by theotaku143110 on Nov 4, 2013 23:48:36 GMT -8
My god what are these ideas I'm seeing.
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Post by Malcolm Belmont on Nov 5, 2013 11:31:27 GMT -8
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Post by RavenKingSage on Nov 5, 2013 12:20:28 GMT -8
I think it would be a bad idea to mess with the general setting too much. The atmosphere of each 3D game is different, yes, but you still have common themes and elements in each one. Radical changes would draw a lot of ire and make fans really uncomfortable - and the changes brought along in Wind Waker, Twilight Princess, and Skyward Sword were already controversial enough to begin with.
I don't think it necessarily needs to be more mature, either. Apart from Wind Waker, each game has a style that appeals to mature gamers. I think Majora's Mask and Twilight Princess did a good job of taking a darker route without making it overly "hardcore."
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Post by Avaril on Nov 5, 2013 13:15:06 GMT -8
Here's an article that you might find interesting.Anyway, I don't think the problem is so much the setting or aesthetic choices as it is the formula. They've had ocean-y fun, train-y fun, time travel-y fun, dark-y fun, even sky-y not-so-fun. And to be fair, the clearly Buddhist inspirations in some of the dungeons felt kinda out of place to me but that's probably just personal preference. The real problem is that they've never really changed anything about the formula, only adding a different gimmick to it for every game. (The Wind Waker being the only exception, to some extent.) I don't think it necessarily needs to be more mature, either. Apart from Wind Waker, each game has a style that appeals to mature gamers. I think Majora's Mask and Twilight Princess did a good job of taking a darker route without making it overly "hardcore." That's one thing I liked about Twilight Princess; it was darker, and Hyrule wasn't as happy a place as it was before, but it wasn't bloody grimdark while doing that.
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Post by Malcolm Belmont on Nov 5, 2013 13:41:06 GMT -8
To be honest i kind of agree with Yathzee..i beleive that Link should have a personality in order to be intresting..also i do think LOZ needs to shake up it's formula but frankly Skyward Sword is the same LOZ Formula
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Post by Avaril on Nov 5, 2013 13:44:53 GMT -8
To be honest i kind of agree with Yathzee.. i beleive that Link should have a personality in order to be intresting..also i do think LOZ needs to shake up it's formula but frankly Skyward Sword is the same LOZ Formula Actually, I just think they need to decide whether they want him to be an avatar or a character, not a half-assed attempt at both.
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Post by Malcolm Belmont on Nov 5, 2013 13:46:34 GMT -8
To be honest i kind of agree with Yathzee.. i beleive that Link should have a personality in order to be intresting..also i do think LOZ needs to shake up it's formula but frankly Skyward Sword is the same LOZ Formula Actually, I just think they need to decide whether they want him to be an avatar or a character, not a half-assed attempt at both. I think he should be a character with a personality not an avatar
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Post by Avaril on Nov 5, 2013 14:43:14 GMT -8
Actually, I just think they need to decide whether they want him to be an avatar or a character, not a half-assed attempt at both. I think he should be a character with a personality not an avatar Eh, I'd rather have him be an avatar. I think it immerses you a bit better into the explore-y nature of the Zelda games (that's why I'd love the Elder Scrolls games, if the combat weren't shit). In the end, exploration's what the whole series was based on, and I feel the focus shifting to the narrative has kinda been distracting from that. The last Zelda game that did the exploration really well was The Wind Waker. Sure, it had a prominent story, but there was so much assing around to do on the Great Sea, you could spend hours just dicking about. Also, we all know what happened the last time they gave a previously mute protagonist a voice and prominent personality, exactly the way her creator imagined her to be. Spoiler alert: He was the only one who imagined her that way.
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Post by RavenKingSage on Nov 5, 2013 15:32:42 GMT -8
And it was interesting. Good read. One thing I notice about Zelda is that apart from OoT, each game is ripped on for the changes it brings and then praised lavishly in a few years' time. Look at Majora's Mask and Wind Waker. Looking at how immensely they are lauded, it's hard to believe that they were once hated by many fans (especially Wind Waker). Wind Waker came out and people hated it for being too kiddie to be Zelda. Now it's arguably the most praised Zelda game. (Seriously, every popular countdown artist cites WW as their favorite Zelda.) Anyway, that article. He basically proved why the basic formula will always be there. Fans treat it like religious material, and any who so much as touch the wonderful formula will be cast into hell where jaded fanboys flame them for eternity. Now, I personally believe that each game has brought enough changes on top of the core formula of exploring dungeons and getting items to justify keeping it from a gameplay standpoint. At least for a while longer. However, I would like for the story formula to fully transform soon. We've already seen Twilight Princess do some interesting story things, so I hope we see more plots like that in the near future. Yeah, the goal will always be "save Zelda from the bad guy," but that's so broad that they can do some interesting things with it. Look how many great plots have been crafted from a basic "save the world from a being of destruction" story. Now, you could argue that Zelda is, like pretty much all Nintendo flagships, about gameplay and not story. And it ultimately is, but we've seen cohesive plots advance advance in recent Zelda titles. Story pretty much has to be there now. Wait. Sakamoto always imagined her to be poorly written, misguidedly loyal, emotionless, and spineless? ...
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Post by theotaku143110 on Nov 5, 2013 20:07:56 GMT -8
Actually, I just think they need to decide whether they want him to be an avatar or a character, not a half-assed attempt at both. I think he should be a character with a personality not an avatar Why? And the closest you'll ever get the Toon Link who has the most expressions.
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Post by ScatmansWorld25 on Nov 23, 2013 17:25:29 GMT -8
They said they wanted to make this Zelda multiplayer, right? I think we might see the return of our 2nd most reoccuring Zelda villain, Vaati.
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Post by Malcolm Belmont on Nov 27, 2013 9:15:38 GMT -8
I wonder how would Multiplayer Zelda Game would work in 3D..
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Post by jackoftrade2 on Nov 27, 2013 12:57:09 GMT -8
I'm not sure a Zelda MMO would work very well. The franchise doesn't exactly have the material for one. It have a certain formula that really limits it capabilities to have any real major MMO. For example, you can say that they will put in the dungeon and have people go through them, but I doubt there will be a lot of puzzle and exploration in there. Puzzle and Exploration is a fundamental part of Zelda, and there is going to be certain thing that need to be sacrificed in order to make this work. There will still be overworld exploration, but the dungeon are likely to be linear and have a limited amount of puzzle. There going to be a number of factors and needless to say, they might make a Zelda MMO, but will it really feel like Zelda? That is my concern with the idea.
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