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Post by jackoftrade2 on Dec 31, 2013 16:50:16 GMT -8
We all talked about the difference between JRPG and WRPG. I want to know, why does the difference exist? Of course the stuff that cause Dragon Warrior and Final Fantasy to popularize the JRPG is pretty much due to data limitation preventing any balance in gameplay and story. Though still considering how we have all these technology that make focusing on both aspect easier, why do we still have this divide? Would be because of the original games that were released in the different region (like Ultima in America and the previously mentioned Dragon Warrior in Japan?) Are there cultural reason? I am rather curious to know.
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Post by baka_tyranno on Dec 31, 2013 17:00:31 GMT -8
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Post by Captain Bee on Dec 31, 2013 17:08:18 GMT -8
I believe it was cultural reasons, just as you mentioned. Both japan and the west had developed the genre, but on their own accord and without any influence or possibly even knowledge of the others' actions. Therefor they both presented their take of the genre, but it was only after the genre had been created that both regions were exposed to the others' version.
And although nothing has really changed in terms of each of their basic formulas, developers are now starting to mix the two.
That's what I know/have been told about the subject, though it could very well be inaccurate for all I know.
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Post by jackoftrade2 on Dec 31, 2013 18:28:15 GMT -8
Well I watched the video, and it make quite a bit of sense. I'm not really surprised actually. Most stuff we have today in the media are influenced by old principle.
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Post by Malcolm Belmont on Jan 1, 2014 3:20:36 GMT -8
I think both JRPGs and ARPGs are good but in their own ways..i love the sense of freedom ARPGs give you but i also much prefer the stories in the JRPGs..
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Post by Avaril on Jan 1, 2014 3:57:18 GMT -8
Quick history lesson: Traditionally they were called computer and console RPGS (which is kinda annoying when you want to acronym those). Computer RPGs (like Ultima and Wizardry) came first in the early eighties. They got kinda popular, though it was limited to niche audience because not many people had a PC and it was a right pain to run games on them.
Japanese developers like Enix and Square liked these games and wanted to make something similar to them. Since PCs were even less popular over there though, they had to adapt them to consoles and, specifically, controllers (as opposed to keyboards). They simplified the games a lot, like using a menu to select an action instead of every action having a dedicated key. And so console RPGs were born.
At first both types of RPGs kinda stuck to their respective country of origin, but in the early nineties console RPGs got a big boost in popularity in the west because of how simple they were to run and play (that, and the market became more globalized). Then, in the late nineties and early aughties, PCs were becoming more standardized, making it easier to run PC games. This then pulled computer RPGs out of their niche and into the mainstream market in the west. Computer RPGs were still a niche genre in Japan though (as well as PC gaming in general), because far fewer people had PCs in their home over there since their houses are smaller, particularly in cities. Not many people had the space to dedicate to a big grey monolith.
So yeah, that's basically how both (sub)genres came to be. I know I haven't mentioned a thing about differences between them, but that's less about how they came to be and more about in what form they came to be.
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