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Post by Burst on Dec 13, 2013 7:19:57 GMT -8
Where you talk about Metroid: Other M, which is basically the Man Of Steel of gaming (which means the game has been completely divided as either good, or a bad).
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Post by Subzero7 on Dec 25, 2013 21:11:42 GMT -8
Story is crap, everything else is solid.
8.75/10
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Post by Szadek on Dec 26, 2013 5:06:56 GMT -8
I post it,so Avaril doesn't has to.
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Post by TXA on Dec 26, 2013 6:00:06 GMT -8
Bad story=bad game? Ha Ha NO.
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Post by Szadek on Dec 26, 2013 6:12:00 GMT -8
Bad story=bad game? Ha Ha NO. Except when the games main focus is the plot.
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Post by Avaril on Dec 26, 2013 8:09:45 GMT -8
Why, I happen to have just the right video for... I post it,so Avaril doesn't has to. ...Nevermind. Thank you. And y'know, I think it's commonly accepted as a fact that the story is shit and the plot is Swiss cheese, so I won't get into that. Instead, here's some other reasons why the game is terrible: - The whole game comes down to going from one blip on the map to the next (with doors frequently locking behind you), until the map opens up shortly before the final boss. All the time you're just running through hallways that may have a small branch here and there, but ultimately it's completely linear. Y'know, like that other game people weren't particularly fond of.
- The three zones are utterly bland; There's the forest zone, slippy-slidey ice world and lethal lava land. Compared to the places you visited in Metroid Prime 2 and 3, that's pretty fuggin' generic. Again, like that other other game people didn't exactly like.
- Samus doesn't play like any Samus of the previous games. Samus in her power suit has always felt like a tank on legs: Bulky and a bit slow, but with incredible firepower and defenses. In Other M though, she's jumping around like a bloody ninja on a sugar rush, with armour to match. And I know someone's gonna bring up the morph ball and speed booster, but those are power-ups. I'm talking just the basic power suit here. Even then though, the morph ball in other Metroid games feels like an actual power up because of the bulky power suit. Seeing how flexible and mobile the suit in Other M is makes you wonder why she can't just get on her knees and crawl through the ducts though. Or phase out of the armour, crawl through a duct in the zero suit and phase it back in again, because it doesn't look like that would a problem at all either.
- The game takes a some big steps backwards in terms of toys to play with. Whereas every Metroid game that came before it added a bunch of new things, all Other M added was the Diffusion Beam, which you get early in the game and isn't even that impressive.
- The game is one big, massive nostalgia circle-jerk. "Hey, remember these guys from Super Metroid?" "Hey, remember when you had to dodge the laser Cheerios?" "Hey, remember that boss from Metroid Fusion?" The whole game doesn't dare to do anything new, it just clamps itself around things from previous Metroid games. It only pretend to be a good game by containing references to good games, but it fails to realize that Metroid wasn't great because of the laser Cheerios.
There, enjoy that volley of reasons why the game is complete shit as a Metroid game. Sure, on its own it might've been a decent action game, but since it has "Metroid" on the box it deserves to be judged as a Metroid game, and it completely falls flat on its face as one.
And then I remembered this:
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Post by higemaru on Dec 26, 2013 11:17:01 GMT -8
Why, I happen to have just the right video for.. - The whole game comes down to going from one blip on the map to the next (with doors frequently locking behind you), until the map opens up shortly before the final boss. All the time you're just running through hallways that may have a small branch here and there, but ultimately it's completely linear. Y'know, like that other game people weren't particularly fond of.
- Oh, you mean like Metroid Fusion? Pretty sure people like that one despite it being linear as shit.
- The three zones are utterly bland; There's the forest zone, slippy-slidey ice world and lethal lava land. Compared to the places you visited in Metroid Prime 2 and 3, that's pretty fuggin' generic. Again, like that other other game people didn't exactly like.
- I guess? I dunno, this didn't bother me at all. Fusion did the exact same thing more or less, Fusion just had a more industrial feel to it. Also, I wish Skyward Sword had an ice world. That could have actually made the game memorable. We got stuck with a fucking desert.
- Samus doesn't play like any Samus of the previous games. Samus in her power suit has always felt like a tank on legs: Bulky and a bit slow, but with incredible firepower and defenses. In Other M though, she's jumping around like a bloody ninja on a sugar rush, with armour to match. And I know someone's gonna bring up the morph ball and speed booster, but those are power-ups. I'm talking just the basic power suit here. Even then though, the morph ball in other Metroid games feels like an actual power up because of the bulky power suit. Seeing how flexible and mobile the suit in Other M is makes you wonder why she can't just get on her knees and crawl through the ducts though. Or phase out of the armour, crawl through a duct in the zero suit and phase it back in again, because it doesn't look like that would a problem at all either.
- I don't see how this is a problem. Would you rather her control like Frank West? The style of gameplay (which is a totally appropriate transition into 3D) calls for her to be faster and more agile. She's not exactly bulky in the Prime games either. Hell, I wouldn't say she's all that bulky in any of the games outside of Smash Bros.
- The game takes a some big steps backwards in terms of toys to play with. Whereas every Metroid game that came before it added a bunch of new things, all Other M added was the Diffusion Beam, which you get early in the game and isn't even that impressive.
- I have a terrible memory with Metroid power-ups since they all run together but I don't think Fusion added anything noteworthy either. Most of the time it's just a beam anyway, nothing to get worked up over.
- The game is one big, massive nostalgia circle-jerk. "Hey, remember these guys from Super Metroid?" "Hey, remember when you had to dodge the laser Cheerios?" "Hey, remember that boss from Metroid Fusion?" The whole game doesn't dare to do anything new, it just clamps itself around things from previous Metroid games. It only pretend to be a good game by containing references to good games, but it fails to realize that Metroid wasn't great because of the laser Cheerios.
- Yeah, that's a nasty trend in Nintendo games nowadays. Pokemon X did it, Link Between Worlds does it, Mario's been doing it since 2006. It's a cheap tactic but I think that Other M does it better that most of the titles. Nightmare in 3D was interesting and properly built up, the Deleter evokes SA-X and the Powerloader boss fight is a neat callback to Aliens. Is it a cheap thrill? Absolutely. But so are most Nintendo games.
There, enjoy that volley of reasons why the game is complete shit as a Metroid game. Sure, on its own it might've been a decent action game, but since it has "Metroid" on the box it deserves to be judged as a Metroid game, and it completely falls flat on its face as one.
Eh, I don't like Metroid games that much so I guess I can't really argue with this one. I liked it because it was different. The best and worst thing about Other M is that it's a copy of Fusion. Just without the cool suit. Most of the problems you have with Other M can be applied to Fusion because Other M is ostensibly a 3D re-imagining of Fusion.
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Post by Avaril on Dec 26, 2013 12:22:17 GMT -8
The whole game comes down to going from one blip on the map to the next (with doors frequently locking behind you), until the map opens up shortly before the final boss. All the time you're just running through hallways that may have a small branch here and there, but ultimately it's completely linear. Y'know, like that other game people weren't particularly fond of. Oh, you mean like Metroid Fusion? Pretty sure people like that one despite it being linear as shit.Metroid Fusion isn't quite as linear as Other M. Not by a long shot. Fusion shows a blip at your destination, these blips are given to you by an AI because something's going on there, and on your way there you can always turn around and go back a bit. Other M shows a blip every few rooms, you have to follow the blips because GAME SEZ SO, and doors frequently lock behind you. The three zones are utterly bland; There's the forest zone, slippy-slidey ice world and lethal lava land. Compared to the places you visited in Metroid Prime 2 and 3, that's pretty fuggin' generic. Again, like that other other game people didn't exactly like. I guess? I dunno, this didn't bother me at all. Fusion did the exact same thing more or less, Fusion just had a more industrial feel to it. Also, I wish Skyward Sword had an ice world. That could have actually made the game memorable. We got stuck with a fucking desert.It might just be personal preference, but I didn't really mind it as much in Fusion. Maybe that's because the areas look clearly artificial though, yeah. Samus doesn't play like any Samus of the previous games. Samus in her power suit has always felt like a tank on legs: Bulky and a bit slow, but with incredible firepower and defenses. In Other M though, she's jumping around like a bloody ninja on a sugar rush, with armour to match. And I know someone's gonna bring up the morph ball and speed booster, but those are power-ups. I'm talking just the basic power suit here. Even then though, the morph ball in other Metroid games feels like an actual power up because of the bulky power suit. Seeing how flexible and mobile the suit in Other M is makes you wonder why she can't just get on her knees and crawl through the ducts though. Or phase out of the armour, crawl through a duct in the zero suit and phase it back in again, because it doesn't look like that would a problem at all either. I don't see how this is a problem. Would you rather her control like Frank West? The style of gameplay (which is a totally appropriate transition into 3D) calls for her to be faster and more agile. She's not exactly bulky in the Prime games either. Hell, I wouldn't say she's all that bulky in any of the games outside of Smash Bros.The way she plays just doesn't feel like the Samus people have been playing all those years. "Bulky" might not have been the best choice of words, but the suit always felt like it had some weight to it. And somersaulting onto an enemy and doing fancy melee execution moves certainly don't fit in the picture they've been painting of her. The game takes a some big steps backwards in terms of toys to play with. Whereas every Metroid game that came before it added a bunch of new things, all Other M added was the Diffusion Beam, which you get early in the game and isn't even that impressive. I have a terrible memory with Metroid power-ups since they all run together but I don't think Fusion added anything noteworthy either. Most of the time it's just a beam anyway, nothing to get worked up over.Metroid Fusion introduced the: Not as much as most Prime games, but still more than just one. And that's not even counting the special suit that you only have during the final battle. The game is one big, massive nostalgia circle-jerk. "Hey, remember these guys from Super Metroid?" "Hey, remember when you had to dodge the laser Cheerios?" "Hey, remember that boss from Metroid Fusion?" The whole game doesn't dare to do anything new, it just clamps itself around things from previous Metroid games. It only pretend to be a good game by containing references to good games, but it fails to realize that Metroid wasn't great because of the laser Cheerios. Yeah, that's a nasty trend in Nintendo games nowadays. Pokemon X did it, Link Between Worlds does it, Mario's been doing it since 2006. It's a cheap tactic but I think that Other M does it better that most of the titles. Nightmare in 3D was interesting and properly built up, the Deleter evokes SA-X and the Powerloader boss fight is a neat callback to Aliens. Is it a cheap thrill? Absolutely. But so are most Nintendo games.The whole Deleter subplot felt stupid to me. First of all, why did they send a guy along to kill the soldiers? Couldn't they just, y'know, not tell the soldiers to go there to recover evidence they don't want recovered and nuke the Bottleship? Secondly, the guy's trying to kill Samus fucking Aran? The galaxy's greatest bounty hunter? The person who has fought Lovecraftian horrors and, at that point in the timeline, survived at least three exploding worlds? You know what made SA-X work? She was essentially Samus, with her whole arsenal and (supposedly) skills, and Samus herself was lacking all of that. The Deleter didn't have that, he was just a dumb dick in the army who knew how to operate farming equipment. There, enjoy that volley of reasons why the game is complete shit as a Metroid game. Sure, on its own it might've been a decent action game, but since it has "Metroid" on the box it deserves to be judged as a Metroid game, and it completely falls flat on its face as one. Eh, I don't like Metroid games that much so I guess I can't really argue with this one. I liked it because it was different. The best and worst thing about Other M is that it's a copy of Fusion. Just without the cool suit. Most of the problems you have with Other M can be applied to Fusion because Other M is ostensibly a 3D re-imagining of Fusion.A 3D reimagining of Fusion? Maybe, but it wasn't a particularly good one.
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Post by Burst on Dec 26, 2013 21:19:05 GMT -8
Okay, I think I need to say something: Story doesn't make a game.
The main focus is how good the gameplay is.
However, I might need to state something: Metroid: Other M isn't bad.
However, when the main focus in the game is the story and it isn't that good, you need the gameplay to back it up.
Metroid: Other M succeeds on the gameplay, but there is an issue: Samus in the story is portrayed as this woman who is emotionally saddened and scarred.
Samus in the gameplay is portrayed as this bounty hunter who shoots every enemy in sight.
Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts.
She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that.
Other than that, the gameplay is what holds this game up, as it is very fun.
However, the main issue in this game that is even worse than the story is that THIS IS A METROID GAME THAT IS INCREDIBLY LINEAR. That speaks for itself on why this is a bad thing.
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Post by Subzero7 on Dec 26, 2013 21:22:37 GMT -8
Okay, I think I need to say something: Story doesn't make a game. The main focus is how good the gameplay is. However, I might need to state something: Metroid: Other M isn't bad. However, when the main focus in the game is the story and it isn't that good, you need the gameplay to back it up. Metroid: Other M succeeds on the gameplay, but there is an issue: Samus in the story is portrayed as this woman who is emotionally saddened and scarred. Samus in the gameplay is portrayed as this bounty hunter who shoots every enemy in sight. Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts. She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that. Other than that, the gameplay is what holds this game up, as it is very fun. However, the main issue in this game that is even worse than the story is that THIS IS A METROID GAME THAT IS INCREDIBLY LINEAR.That speaks for itself on why this is a bad thing. Cough*MetroidFusion*Cough
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Post by Burst on Dec 26, 2013 21:27:06 GMT -8
Okay, I think I need to say something: Story doesn't make a game. The main focus is how good the gameplay is. However, I might need to state something: Metroid: Other M isn't bad. However, when the main focus in the game is the story and it isn't that good, you need the gameplay to back it up. Metroid: Other M succeeds on the gameplay, but there is an issue: Samus in the story is portrayed as this woman who is emotionally saddened and scarred. Samus in the gameplay is portrayed as this bounty hunter who shoots every enemy in sight. Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts. She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that. Other than that, the gameplay is what holds this game up, as it is very fun. However, the main issue in this game that is even worse than the story is that THIS IS A METROID GAME THAT IS INCREDIBLY LINEAR.That speaks for itself on why this is a bad thing. Cough*MetroidFusion*Cough Still, Metroid Fusion had less linearity. Other M makes the 1st 20 hours of Final Fantasy XIII look like Just Cause 2. And yes, I know they are both from Square Enix (JC2 was published by Square Enix) & that UtterSpartan made that reference already (well, kinda).
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Post by TXA on Dec 26, 2013 21:44:33 GMT -8
Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts. She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that. It appears someone hasn't played Zero Mission or Prime 3. Out of every time Samus had encountered Ridley prior to Other M, she has only KILLED him once. That's why she reacted that way.
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Post by thescorpion on Jan 7, 2014 22:32:12 GMT -8
I wasn't able to play this game back when it came out due to my Wii's disk drive being a piece of shit. So all I really know about this game is that it likely plays like Ninja Gaiden only with Metroid elements, the story was unanimously hated and this game made Samus Aran talk which in turn reduced her formally strong character to the level of Bella Swan. I'm kinda wondering how close are my perceptions with this game and should I play it.
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Post by Akuma Kristian on Jan 12, 2014 7:28:34 GMT -8
Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts. She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that. It appears someone hasn't played Zero Mission or Prime 3. Out of every time Samus had encountered Ridley prior to Other M, she has only KILLED him once. That's why she reacted that way. Well given that he had to be reconstructed after Metroid into Meta Ridley, I would think she at least assumed he was dead and even ignoring Prime if Samus didn't think Ridley was dead then why didn't she finish him off? Given how much she hates him I'd have thought she'd want to make sure he was dead. Also after the Prime Trilogy he returns in Super Metroid in his original form which would have had some impact on Samus (how did he go from being Omega Ridley to regular Ridley anyway? That raises some questions). I dunno your theory seems a little off to me.
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Post by Szadek on Jan 12, 2014 10:15:07 GMT -8
Also another concern (which is pretty much one of the most controversial parts in the game) is when she encounters Ridley or more specifically, how she reacts. She freaks out in a way that makes her feel like she did when she first encountered him despite the fact that she encountered him multiple times in the past and never reacted him like that. It appears someone hasn't played Zero Mission or Prime 3.Out of every time Samus had encountered Ridley prior to Other M, she has only KILLED him once. That's why she reacted that way. And that one is apperntly you. He looks pretty dead to me.This looks pretty painfull,too.And how the hell has he surived that?You seriouly should stop trying to defend this awful writing.
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