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Post by pokepikoo on Dec 8, 2013 13:02:43 GMT -8
My favorite is probably a tie between Perfect Dark Gaia and the Nega Wisp Armor. Two climactic battles with some of the best music in the series and pretty solid controls.
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Post by TXA on Dec 8, 2013 13:05:37 GMT -8
My 5 favorite final bosses: 5. Dark Queen 4. Nega Wisp Armor 3. Metal Overlord 2. Solaris Phase 2 1. PERFECT DARK GAIA Huh. I've never seen anyone who actually likes the Solaris fight for any reason other than the music. The music alone makes me like the boss, but I have other reasons as well. This is where Sonic 06 controls the best, and it's the only boss in the franchise to require three characters to go super(Metal Overlord doesn't count).
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Post by pokepikoo on Dec 8, 2013 13:11:04 GMT -8
Huh. I've never seen anyone who actually likes the Solaris fight for any reason other than the music. The music alone makes me like the boss, but I have other reasons as well. This is where Sonic 06 controls the best, and it's the only boss in the franchise to require three characters to go super(Metal Overlord doesn't count). I wouldn't say that good music makes a good boss( Little Horn from Super Meat Boy coming to mind) I can see where your coming from with the controls and the fact that you use 3 super characters to beat it.
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Post by TXA on Dec 8, 2013 13:20:08 GMT -8
Somebody please explain to me why people hate the roster of All Stars Racing Transformed. My only problem was that they removed Billy Hatcher, but they made up for that by adding NiGHTS.
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Post by Akuma Kristian on Dec 8, 2013 13:42:46 GMT -8
Somebody please explain to me why people hate the roster of All Stars Racing Transformed. My only problem was that they removed Billy Hatcher, but they made up for that by adding NiGHTS. I didn't play the original but from what I understand it's because they made the roster less diverse. They removed fan favourites like Ryo (you'd be surprised how many people still want a continuation of the Shenmue series) and replaced them with characters from games that were already represented (Gum and Pudding being particularly egregious examples). There's a distinct lack of creativity compared to the original roster. Whether you particularly like the roster or not it's not hard to see why people would get annoyed.
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Post by higemaru on Dec 8, 2013 17:20:59 GMT -8
Somebody please explain to me why people hate the roster of All Stars Racing Transformed. My only problem was that they removed Billy Hatcher, but they made up for that by adding NiGHTS. I didn't play the original but from what I understand it's because they made the roster less diverse. They removed fan favourites like Ryo (you'd be surprised how many people still want a continuation of the Shenmue series) and replaced them with characters from games that were already represented (Gum and Pudding being particularly egregious examples). There's a distinct lack of creativity compared to the original roster. Whether you particularly like the roster or not it's not hard to see why people would get annoyed. No Ryo is the biggest problem. No Jacky driving the Testarossa is another problem. The Outrun car being in S&ASR was awesome and a super-cool call-back to Sega's racing roots. And the exclusion of the Bonanza Bros and the ChuChus was really lame even if nobody but me liked them.
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Deleted
Deleted Member
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Post by Deleted on Dec 9, 2013 3:59:55 GMT -8
-My Favorite sonic game: Sonic Unleashed
-The sonic game I dislike: Sonic and The secret rings
-My Favorite sonic character: NICOLE the lynx
-The sonic character I dislike: Eggman Nega
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Post by TXA on Dec 9, 2013 13:18:09 GMT -8
I can see why people don't like Unleashed's level design, but there is little reason to argue that it was technically BAD. It's one of very few games in the series to actually capture what the series is about perfectly: trial and error. You're supposed to react quickly to obstacles. You're supposed to get better each time and thus finish each level faster. I invite someone to please explain to me why they thought it was bad.
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Post by Derpy Hooves on Dec 9, 2013 13:25:47 GMT -8
I can see why people don't like Unleashed's level design, but there is little reason to argue that it was technically BAD. It's one of very few games in the series to actually capture what the series is about perfectly: trial and error. You're supposed to react quickly to obstacles. You're supposed to get better each time and thus finish each level faster. I invite someone to please explain to me why they thought it was bad. Opinions? what are those?
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Post by higemaru on Dec 9, 2013 13:30:53 GMT -8
I can see why people don't like Unleashed's level design, but there is little reason to argue that it was technically BAD. It's one of very few games in the series to actually capture what the series is about perfectly: trial and error. You're supposed to react quickly to obstacles. You're supposed to get better each time and thus finish each level faster. I invite someone to please explain to me why they thought it was bad. People don't look for trial and error in their level designs though. In fact, level designs that rely on trial and error are often harshly criticized. Hence why people dislike Sonic Unleashed so much.
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Post by TXA on Dec 9, 2013 13:36:40 GMT -8
I can see why people don't like Unleashed's level design, but there is little reason to argue that it was technically BAD. It's one of very few games in the series to actually capture what the series is about perfectly: trial and error. You're supposed to react quickly to obstacles. You're supposed to get better each time and thus finish each level faster. I invite someone to please explain to me why they thought it was bad. People don't look for trial and error in their level designs though. In fact, level designs that rely on trial and error are often harshly criticized. Hence why people dislike Sonic Unleashed so much. Well they should've known what they were getting into when they decided to play a Sonic game. You see, it's a lot like Mega Man, only a little easier. You're supposed to get better at each stage as you replay them, and thus get to the goal more quickly than you did the previous time. Hence why there was no save system in Sonic 1 and 2(though that personally ticked me off). What's funny is that Colors and Generations did essentially the same thing to a lesser extent, which is why I don't like them as much.
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Post by Derpy Hooves on Dec 9, 2013 13:40:23 GMT -8
People don't look for trial and error in their level designs though. In fact, level designs that rely on trial and error are often harshly criticized. Hence why people dislike Sonic Unleashed so much. Well they should've known what they were getting into when they decided to play a Sonic game. You see, it's a lot like Mega Man, only a little easier. You're supposed to get better at each stage as you replay them, and thus get to the goal more quickly than you did the previous time. Hence why there was no save system in Sonic 1 and 2(though that personally ticked me off). But Mega Man is perfectly reasonable to beat on your first time. But a Trial and Error system of design basically sets you up for failure.
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Post by TXA on Dec 9, 2013 13:44:05 GMT -8
Well they should've known what they were getting into when they decided to play a Sonic game. You see, it's a lot like Mega Man, only a little easier. You're supposed to get better at each stage as you replay them, and thus get to the goal more quickly than you did the previous time. Hence why there was no save system in Sonic 1 and 2(though that personally ticked me off). But Mega Man is perfectly reasonable to beat on your first time. But a Trial and Error system of design basically sets you up for failure. True, but when you fail, it's your own fault. You have to learn from your mistakes. I initially struggled with Unleashed's daytime stages as well, but now I can blow through them without dying once.
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Post by Derpy Hooves on Dec 9, 2013 13:45:29 GMT -8
But Mega Man is perfectly reasonable to beat on your first time. But a Trial and Error system of design basically sets you up for failure. True, but when you fail, it's your own fault. You have to learn from your mistakes. I initially struggled with Unleashed's daytime stages as well, but now I can blow through them without dying once. If a game is making you do a movement in a moment without a warning it is the games fault. It is poor design.
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Post by TXA on Dec 9, 2013 13:50:12 GMT -8
True, but when you fail, it's your own fault. You have to learn from your mistakes. I initially struggled with Unleashed's daytime stages as well, but now I can blow through them without dying once. If a game is making you do a movement in a moment without a warning it is the games fault. It is poor design. But the game does give you warning. You just have to react quick enough. This is what I meant when I said I understand why people don't like it, because they don't have quick reflexes like others do. If you want to see a game that gives you no warning whatsoever, check out Sonic 2.
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