Post by 9 on Apr 6, 2014 19:10:33 GMT -8
This is just an idea for something I may/most likely will not be able to make in the future. Picture this:
You play a guy in space. Specifically, a worker on the moon. It's kind of like that movie, Moon, in where it's become industrialized and has become a massive mining complex for minerals and all the stuff that science has yet to officially confirm exists up there. You play this one guy who actually does have features and a backstory, who's an average worker on one of these mining bases, but then a meteor crashes and destroys a good chunk of the base while the power is cut (the moon doesn't have an atmosphere, so I'm pretty sure there'd have to be some kind of defense stuff to prevent shit like that from happening).
Evacuation of your sector is called, but just as you're about to retreat back to Earth, the ejection fails and you end up stranded on the moon, while the others who haven't succumbed to asphyxia manage to escape, because why not. You're now stranded on the moon alongside maybe 2 or 3 other people on the entire thing who also failed to launch, desperately trying to find a way out. Also, for good measure, there's an alien ghost called the Man in the Moon that came from the meteor that has created a new sense of taste, and the taste is fleshy human gibblets. Yum.
The game's main underlying theme is the will to live, or more specifically, the virtual will to live. Considering the unforgiving environment, the player would be set up with serious moral disonnance all in an attempt at survival. But considering that your characters have about as much life, believability and actual sentience as your own character, what is the player's main goal? To save the life of a completely fictional character against the cost of other completely fictional characters, or just sitting at a computer or TV trying to win the game?
So in other words, it's basically Gravity mixed with Bioshock. Original.
You play a guy in space. Specifically, a worker on the moon. It's kind of like that movie, Moon, in where it's become industrialized and has become a massive mining complex for minerals and all the stuff that science has yet to officially confirm exists up there. You play this one guy who actually does have features and a backstory, who's an average worker on one of these mining bases, but then a meteor crashes and destroys a good chunk of the base while the power is cut (the moon doesn't have an atmosphere, so I'm pretty sure there'd have to be some kind of defense stuff to prevent shit like that from happening).
Evacuation of your sector is called, but just as you're about to retreat back to Earth, the ejection fails and you end up stranded on the moon, while the others who haven't succumbed to asphyxia manage to escape, because why not. You're now stranded on the moon alongside maybe 2 or 3 other people on the entire thing who also failed to launch, desperately trying to find a way out. Also, for good measure, there's an alien ghost called the Man in the Moon that came from the meteor that has created a new sense of taste, and the taste is fleshy human gibblets. Yum.
The game's main underlying theme is the will to live, or more specifically, the virtual will to live. Considering the unforgiving environment, the player would be set up with serious moral disonnance all in an attempt at survival. But considering that your characters have about as much life, believability and actual sentience as your own character, what is the player's main goal? To save the life of a completely fictional character against the cost of other completely fictional characters, or just sitting at a computer or TV trying to win the game?
So in other words, it's basically Gravity mixed with Bioshock. Original.