Post by redkite on Apr 1, 2014 9:01:05 GMT -8
"APRIL FOO-"
*Boot to the head*
Ok, sorry bout that, dumb dooplis playing impostor there.
But anyway, i have had Yet another crazy idea, one that i believe is going to be more popular than my anime idea.
Ill be uploading Combat Class types ASAP.
This isnt an april fools joke. Ignore the freak in a sheet!
Combat Classes:
Melee:
Shinobi: Skills revolve around doing high burst damage to single targets. However, the class is exceedingly frail.
Captain: Skills revolve around drawing enemy aggro, and having ridiculously high health
Warrior: A fairly balanced class. Whilst some of the skills are based on sustained damage, others revolve around applying extra effects based on an enemy's stats conditions.
Gunners:
Shotgun: Deals burst damage over an area.
Pistols: All skills focus around the classes mobility, which enable it to be a strong source of sustained damage.
Sniper: Whilst it can deal very high single target damage, The class mainly helps its allies by using a variety of different Darts to take out key threats, or highlight them for the others.
Support:
Apporters: Able to create objects and creatures, this class does require good positioning in order for some of their skills to work effectively
Doctors: Main healers, they can also help to cure the Status conditions of their party members-or cause some of their own (After all, we dont have a hippocratic oath on the theatre.........)
Conductors: Whilst they can cause some health recovery over time, the main aim of a conductor is to play tunes that buff allies stats (Kinda like bards, but more original)
Manipulators:
Energy: Able to manipulate Fire, Electricity and Ice, the class is well suited to sustained damage over a wide area
Light: This class has a split focus on both Soft CC and Debuffing enemies, making it great for strategizing.
Nature: Able to do tons of CC and a couple of status effects using Water, Earth, air and plant life.
*Boot to the head*
Ok, sorry bout that, dumb dooplis playing impostor there.
But anyway, i have had Yet another crazy idea, one that i believe is going to be more popular than my anime idea.
Ill be uploading Combat Class types ASAP.
This isnt an april fools joke. Ignore the freak in a sheet!
Combat Classes:
Melee:
Shinobi: Skills revolve around doing high burst damage to single targets. However, the class is exceedingly frail.
Captain: Skills revolve around drawing enemy aggro, and having ridiculously high health
Warrior: A fairly balanced class. Whilst some of the skills are based on sustained damage, others revolve around applying extra effects based on an enemy's stats conditions.
Gunners:
Shotgun: Deals burst damage over an area.
Pistols: All skills focus around the classes mobility, which enable it to be a strong source of sustained damage.
Sniper: Whilst it can deal very high single target damage, The class mainly helps its allies by using a variety of different Darts to take out key threats, or highlight them for the others.
Support:
Apporters: Able to create objects and creatures, this class does require good positioning in order for some of their skills to work effectively
Doctors: Main healers, they can also help to cure the Status conditions of their party members-or cause some of their own (After all, we dont have a hippocratic oath on the theatre.........)
Conductors: Whilst they can cause some health recovery over time, the main aim of a conductor is to play tunes that buff allies stats (Kinda like bards, but more original)
Manipulators:
Energy: Able to manipulate Fire, Electricity and Ice, the class is well suited to sustained damage over a wide area
Light: This class has a split focus on both Soft CC and Debuffing enemies, making it great for strategizing.
Nature: Able to do tons of CC and a couple of status effects using Water, Earth, air and plant life.