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Post by The Demonic Fetus on Jan 1, 2014 22:07:13 GMT -8
People who park their cars on the side of the road when their driveway is perfectly available. You're a nuisance to everybody else on the road!
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Post by TXA on Jan 2, 2014 10:29:14 GMT -8
-Extreme exaggeration to the point where it just sounds stupid.
ex. Criticizing an entire company when you mean to criticize the people from said company who make the decisions.
-The concept of rape and/or killing as a joke. If you think you're being funny when you say "__ makes me want to kill people," then you're wrong.
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Post by TXA on Jan 2, 2014 20:37:51 GMT -8
-"I don't think __ is as good as everyone says it is." I hate this. I hate this so much. This is no different than saying something is overrated.
-"This game sucks because it doesn't innovate." And yet when Sonic Unleashed comes to town, you automatically deem it as terrible. Piss off.
-"This game sucks because it DOES innovate." Wind Waker. Enough said. At this point, who really gives a s**t?
-"This game sucks because it has bad voice acting." I refuse to take ANYONE who says this seriously. These are games, not movies. Go cry me a f*cking Labrynth Zone.
-"This game sucks because it has a bad story." If the gameplay is solid, then the game is solid. No exceptions.
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Post by Avaril on Jan 3, 2014 3:53:25 GMT -8
-"I don't think __ is as good as everyone says it is." I hate this. I hate this so much. This is no different than saying something is overrated. No problem with that as long as people don't present it as an undeniable fact. -"This game sucks because it has bad voice acting." I refuse to take ANYONE who says this seriously. These are games, not movies. Go cry me a f*cking Labrynth Zone. Have fun not taking me seriously then. If a developer decides to put something in a game (or decides not to), you get to judge that even if it isn't a vital part. That's like saying you can't complain about a car with a fifth wheel on the roof "because it's not vital to the car". How much you value a specific aspect is up to you, but you can't tell someone they shouldn't rate something as highly as they do because you, personally, don't think it matters. -"This game sucks because it has a bad story." If the gameplay is solid, then the game is solid. No exceptions. Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Saying that the story ultimately doesn't matter in a video game is doing a disservice to all the great writers we have in the industry (like Tim Schafer, Erik Wolpaw, Hideo Kojima and Rhianna Pratchett), and you might as well tell them to go sit in a corner and jerk off.
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Post by Excalibur Tenno on Jan 3, 2014 5:21:35 GMT -8
-"This game sucks because it has a bad story." If the gameplay is solid, then the game is solid. No exceptions. Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Saying that the story ultimately doesn't matter in a video game is doing a disservice to all the great writers we have in the industry (like Tim Schafer, Erik Wolpaw, Hideo Kojima and Rhianna Pratchett), and you might as well tell them to go sit in a corner and jerk off. Well, I guess that's fine...only if the gameplay can hold up as well. No offense to the writers, but if the gameplay doesn't interest me, then neither does the story. Case in point, the Metal Gear Solid and Final Fantasy games (well, some of it, actually).
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Post by Derpy Hooves on Jan 3, 2014 6:25:28 GMT -8
-"This game sucks because it has a bad story." If the gameplay is solid, then the game is solid. No exceptions. Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Saying that the story ultimately doesn't matter in a video game is doing a disservice to all the great writers we have in the industry (like Tim Schafer, Erik Wolpaw, Hideo Kojima and Rhianna Pratchett), and you might as well tell them to go sit in a corner and jerk off. [/quote] Video Games need stories to grow as an art form. If every game has the plot of is save the princess it equates to picture books your mom gets you to keep you busy for 5 minutes. We need stories like To Kill a Mockingbird, Fahrenheit 451, and Watchmen to make Video Games be respected as an art form. Recently we have had games with stories that have pushed the medium like The Walking Dead, The Last of Us, Gone Home, Thomas was Alone, and Bioshock.
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Post by Avaril on Jan 3, 2014 6:30:32 GMT -8
Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Saying that the story ultimately doesn't matter in a video game is doing a disservice to all the great writers we have in the industry (like Tim Schafer, Erik Wolpaw, Hideo Kojima and Rhianna Pratchett), and you might as well tell them to go sit in a corner and jerk off. Well, I guess that's fine...only if the gameplay can hold up as well. No offense to the writers, but if the gameplay doesn't interest me, then neither does the story. Case in point, the Metal Gear Solid and Final Fantasy games (well, some of it, actually). Yeah, a good story can make up for bland or mediocre gameplay, but it can't make up for plain shit gameplay. It works as long as the other aspects of the game aren't noticeably bad. And in the end it all depends on the individual anyway, what one person finds utter shit might be industrial-grade awesome to someone else.
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Post by TXA on Jan 3, 2014 6:57:37 GMT -8
-"This game sucks because it has bad voice acting." I refuse to take ANYONE who says this seriously. These are games, not movies. Go cry me a f*cking Labrynth Zone. Maybe you didn't hear me. I said that voice acting alone should never automatically make a game bad in the eyes of a gamer.
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Post by TXA on Jan 3, 2014 7:00:50 GMT -8
-"This game sucks because it has a bad story." If the gameplay is solid, then the game is solid. No exceptions. Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Video Games need stories to grow as an art form. If every game has the plot of is save the princess it equates to picture books your mom gets you to keep you busy for 5 minutes. We need stories like To Kill a Mockingbird, Fahrenheit 451, and Watchmen to make Video Games be respected as an art form. Recently we have had games with stories that have pushed the medium like The Walking Dead, The Last of Us, Gone Home, Thomas was Alone, and Bioshock. Let me remind you of what the purpose of a video game is. ENTERTAINMENT. So long as the gameplay is good, the game deserves to be called good. I'm not saying that story isn't important, but saying that it can make or break an entire game is unforgivably petty in my eyes.
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Post by Derpy Hooves on Jan 3, 2014 7:04:12 GMT -8
Yeah, no. In case you hadn't noticed, video games nowadays are more then your grandmother's Monopoly or Scrabble. As Yahtzee put it nicely some time ago (and corrected recently), video games are stool that rests on three legs: context, challenge and catharsis. While a game should (ideally) rest equally on all three legs, one particularly strong leg can make up for other weaker legs. Video Games need stories to grow as an art form. If every game has the plot of is save the princess it equates to picture books your mom gets you to keep you busy for 5 minutes. We need stories like To Kill a Mockingbird, Fahrenheit 451, and Watchmen to make Video Games be respected as an art form. Recently we have had games with stories that have pushed the medium like The Walking Dead, The Last of Us, Gone Home, Thomas was Alone, and Bioshock. Let me remind you of what the purpose of a video game is. ENTERTAINMENT. So long as the gameplay is good, the game deserves to be called good. I'm not saying that story isn't important, but saying that it can make or break an entire game is unforgivably petty in my eyes. Movies, Books, TV shows, Comics, Paintings, and Music are all for entertainment too. It is the fact that we need Story to make a game amazing.
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Post by Avaril on Jan 3, 2014 7:19:18 GMT -8
Have fun not taking me seriously then. If a developer decides to put something in a game (or decides not to), you get to judge that even if it isn't a vital part. That's like saying you can't complain about a car with a fifth wheel on the roof "because it's not vital to the car". How much you value a specific aspect is up to you, but you can't tell someone they shouldn't rate something as highly as they do because you, personally, don't think it matters. Maybe you didn't hear me. I said that voice acting alone should never automatically make a game bad in the eyes of a gamer. A single cock-up shouldn't dictate the entire verdict on an otherwise good game, no, but you can't just brush off any criticism towards it either just because you don't find it that important. Video Games need stories to grow as an art form. If every game has the plot of is save the princess it equates to picture books your mom gets you to keep you busy for 5 minutes. We need stories like To Kill a Mockingbird, Fahrenheit 451, and Watchmen to make Video Games be respected as an art form. Recently we have had games with stories that have pushed the medium like The Walking Dead, The Last of Us, Gone Home, Thomas was Alone, and Bioshock. Let me remind you of what the purpose of a video game is. ENTERTAINMENT. So long as the gameplay is good, the game deserves to be called good. I'm not saying that story isn't important, but saying that it can make or break an entire game is unforgivably petty in my eyes. You know what the purpose of movies is? Entertainment. You know what the purpose of books is? Entertainment. The purpose of a good story itself is entertainment. And if something (when done properly) provides entertainment, it can break that entertainment when done badly. Do all games need a good story? No, far from it. But the thing they don't need is bad stories. It's better to have no story than to have a bad story.
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Post by RavenKingSage on Jan 3, 2014 8:52:47 GMT -8
I can forgive a bad story if I love the gameplay enough. Case in point, Fire Emblem Awakening.
The story in this game, while it has legitimately emotional moments (chapters 9 and 10) and some hilarious dialogue, is plotted horribly. It consists of rather generic objectives (acquire these gems for this shield thing), is complete nonsense in some parts (chapter 23), and telegraphs what should have been an amazing twist. Even so, it's in my top 5 games ever made. Why? Because of the great gameplay. And while the plot does suck as a whole, the presentation of the plot is the best of any FE title to date (what I mean is that you can always see the character models interacting in their environments as opposed to static faces against a static background), the cutscenes are beautiful, and the dialogue/voice acting is fantastic.
...Where was I going with that? Oh yeah, great gameplay can save a lackluster story.
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Post by keybladeoverlord on Jan 3, 2014 11:06:26 GMT -8
Flies......
Do I need to say anymore? I mean I try to kill them whenever I see them!
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Post by keybladeoverlord on Jan 3, 2014 11:09:15 GMT -8
People who park their cars on the side of the road when their driveway is perfectly available. You're a nuisance to everybody else on the road! There can be perfectly good reason for this, such as two cars sharing the same driveway and the car in farther into the driveway has to be used later, shoveling snow from the driveway, getting a vehicle like an ATV out of the garage, etc.
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Post by The Demonic Fetus on Jan 3, 2014 11:20:14 GMT -8
People who park their cars on the side of the road when their driveway is perfectly available. You're a nuisance to everybody else on the road! There can be perfectly good reason for this, such as two cars sharing the same driveway and the car in farther into the driveway has to be used later, shoveling snow from the driveway, getting a vehicle like an ATV out of the garage, etc. I'm not saying there aren't good reasons to do this and this might just be that I live in an area where people do this a lot, but nearly every time I've seen this happen there is no good reason for it. There driveway is 100% empty and they just park their car on the side of the road for no reason. It's annoying to other drivers on the road as they have to swerve around it and if there is another car going in the opposite direction, you both have to stop and maneuver around it. Not only that, but it gets in the way of snowplows. All for what? So one doesn't waste a minute at most to back out of the driveway? It might just be me, but it really pisses me off.
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